Rpg maker vx ace lighting system4/7/2024 ![]() (And work around the "either have character levels or class levels" conundrum that Yanfly's system provides, which is the whole reason I made this script request in the first place. I'm really wondering now if it'd be easier to just create a new class change system to work in conjunction with your script here, instead of trying to make your script compatible with Yanfly's class system. So no alterations to how the base VX Ace mechanics work aside from that. It doesn't seem to distribute EXP to anything other than the primary class as per normal for VX Ace.Īs far as I can tell, it doesn't fundamentally change how classes operate outside of default VX Ace mechanics, aside from an easier class switch, the option to only have character levels and not class levels, and the ability to equip a subclass (with some definable inheritance options). I'm not sure if it allows a class to gain EXP while equipped as a subclass.This is definable in the script, and defaults at 0.20 (which I think is 20%). The parameter inheritance for subclasses is pretty-much a "what percent of the class' stats are inherited when equipped as a subclass".This pretty-much only consists of things such as "how much of a class' stats to contribute when equipped as a subclass" and "will a class contribute skill, weapon, or armor proficiencies when equipped as a subclass". ![]()
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